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Saturday, November 27, 2010

Review / Majin and the Forsaken Kingdom (PS3)

Here’s a little gem of a game. Majin and the Forsaken Kingdom is a single-player cooperative adventure, set in a fairy tale land of shadow warriors and mythical beasts. With colourful environments, endearing characters and an enjoyable mix of puzzles and combat, it’s a wonderfully unpretentious romp. It has its problems, sure, but there’s enough heart and charm on display that you’ll be willing to overlook them.

You are Tepeu, a wide-eyed, pony-tailed thief who wouldn’t look out of place in one of Jim Henson’s darker creations. Sneaking his way into the Forsaken Kingdom, Tepeu sets about returning light to the land, freeing it from the inky black clutches of the shadow warriors. Trouble is, he won’t be able to do it alone.

Good thing he stumbles across the Majin then, a huge and fearsome beast. Like a mossy version of Ludo from Labyrinth, he has limbs like treetrunks and wild flowers sprouting from his back. With paving slab teeth jutting out of his giant jaw, he cuts quite an imposing figure.

Except he doesn’t really. Though capable of brutal physical attacks, the Majin Teotl is a big softy. When you first discover him, he is cast in chains, snoring away and dreaming of a happier time. When you free him, he jumps up and down clapping with a child-like,

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