Back when I was a teenager, I heard of many little events in Central Illinois that a bored teen such as me could partake in that the country boys loved to death. One of those activities was paintball, and despite my early skepticism, I really enjoyed the experience. Well, I enjoyed it until my dad (a former member of the US armed forces) shot me right between the eyes before I could even see him. However, I never really expected for someone to actually try and turn the event into a video game, figuring that more mainstream sports would simply fit better. Now, Greg Hastings Paintball 2 has crossed my Xbox 360, and is begging for my review. So, how does it do? Is it everything a gamer could hope for, or is it a trumpeting biffer?
From a technical standpoint, the first issue that you as a gamer will notice is how basic the graphic designs are. Though the term is often thrown about too much by critics, the graphics in Greg Hastings Paintball 2 look incredibly dated. In fact, I would even go so far as to say that an original Xbox console could probably run this game based on the visual content. Player models are incredibly basic, as are any textures and environments that you may go into. Though there is a wide array of wardrobe choices for the aforementioned player models, none of them are really detailed enough to really mention here. The same goes for any sort of environment. Frankly, the game is simply ugly to look at, and I’m honestly shocked as to how haphazardly slapped together it all looks.
However, to the game’s credit it does have some saving graces in this department. Though the menu music can get fairly repetitive, the in-game sounds sound authentic. When you slide along the grass, or fire your paintball gun, or reload your paintballs, the corresponding sound effect sounds very good. So, that element of the game is very well put together. However, one thing that made me chuckle was some of the spoken word from the NPC’s in-match. I caught a couple of my teammates yelling something to the tune of
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